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Tuesday 31 January 2012

My first 10 hours of InFAMOUS!

I've played about 3 or 4 sittings of this game so far since I bought it last December in the US, amounting just over 10 hours of gameplay. If you have a PlayStation 3 then it is highly likely that you've heard of this 2009 smash hit by dev team Sucker-Punch. It even has a sequel which was released last year!

You play as Cole MacGrath, a bike messenger caught in the epicenter of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.


The game is an open-world action and adventure with a lot of comic book style cut-scenes. One of the highlights of the game other than being able to awesomely fry your enemies with a number of electrical-based attacks is the free-running and climbing ability of Cole which allows you to fall from any height and practically climb anything in the game that isn't to high to reach. My only problem with the climbing is that a lot of the time it can just feel like you're pressing X and holding the analog stick forward, not really doing much - seeing as you will be climbing something nearly every minute this can seem a little tedious at times. However, one benefit is the cool and stylish buildings of which are immensely varied across Empire City's apocalyptic-like streets.


The graphics are decent, taking in the fact the game was produced nearly 3 years ago. There is lots to do as well, you can complete side-missions which in turn reward you by taking over districts of the city and giving you XP which you can spend to upgrade Cole's abilities and skills. There are also 350 'blast shards' scattered across the city! That's 350 individual collectibles, they are very common to find but even so it takes a long time to get them. So far I have just over 90 of them, baring in mind I've been playing for over 10 hours you can sort of get a feel of the scale here.


I'm actually really enjoying this game and to be fair, I didn't think I would! When I first saw it I thought it looked like nothing too special but I can see now that it is truly a masterpiece of game design. More on this game in the coming weeks!

3 comments:

Parko said...

I have often wondered about this game, but by not being a PS3 owner, I unfortunately missed out on this game.

As tedious as the building climbing sounds, I think I'd really enjoy that aspect of the game.

Look forward to hearing more!

Oli said...

It's a good game. I think I phrased my views on the climbing wrong though - The actual ability to climb is fun and cool but sometimes it can just feel repetitive as you can basically just hold one hand on the controller and tap X.

Chalgyr said...

My biggest complaint about the climbing and auto-bounding around was that sometimes it was a bit too sensitive and I would cling to things I didn't mean to, which during timed mini-quests would annoy the heck out of me.

Overall I really liked this game - just played it a month and a half ago for the first time. Took me a bit of time to get into it, but once I did I enjoyed it.